PM3.6 - Diddy Kong - Subaction - SpecialHiCharge
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Stats
IASA: |
None |
Subaction Index: |
0x1e6 |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- loop 9 times:
- SyncWait(5.0)
- IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 1 }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 21, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- AsyncWait(50.0)
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 18, x_offset: -4.0, y_offset: -3.0, z_offset: -4.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 18, x_offset: -4.0, y_offset: -3.0, z_offset: 4.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
SFX
- SoundEffectTransient(5288)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(8.0)
- RumbleLoop { unk1: 2, unk2: 0 }